Monday, March 31, 2008

Firing Blanks


Well, the deed is done. I went under the knife last week and my doc cut the main line... so to speak. I now join the ranks of G-Dog and Dagromm who no longer are able to spawn any more children. The only difference is that mine wasn't court mandated.

I have to say that the surgery itself wasn't terrible. There were only two moments of "make you want to jump up and slap that son of a bitch" pain. Following that, the recovery could have been much worse, but my old friend... I mean my new friend vicoden made all the difference in the world.

Now I'm back at my desk with a bottle of extra strength Tylenol. Only thing now left to do is empty the remainder of the clip. Apparently I'm still potent for a good three months. So watch out ladies!

Wednesday, March 26, 2008

Will Resume Normal Broadcasting...


Do I have some great blog-worthy topics to post for you people? Hell yeah! Why haven't I posted in two weeks? Because ever since my family got back from a trip to visit friends in SoTex, an annoying little virus has been running through the family. By the time it ran through my wife and kids the thing must have mutated into something quite deveastaing because it has had me on my ass for the last seven days.

Never mind the fact that I still hopped a plane for a three day work trip anyway. Never mind the fact that I also threw my back out so badly, I can now do a spot on impersonation of my great grandmother. Life must go on... Now to top it off, as my fever winds to a close and my back improves, I go under the knife for the big "snip-snip" tomorrow morning.

The hits just keep on coming!

But you can damn well expect some awesome blog action next week.

Friday, March 14, 2008

Anatomy of a Geek - Part 3


The main difference between going off to college and my last big move was that I was armed with better skills at making friends and I was determined to do so. But luck plays a role in these things and I happened to hit the jackpot. My very first friend was my freshman roommate, Gyuss Baaltar. The next day we met our immediate next door neighbor, Pokiman. These two as well as others mentioned on this blog such as Monkeywrench, Braveheart, Urban Cowboy, and Eagle Scout all became a tightly knit group of fast friends for four of the most fabulous years of my life. But no meeting would be more infamous in the annals of geek lore than that of Cyber D and Dagromm.


It was the fall of 1992 and Gyuss had just returned from dinner in the cafeteria and mentioned that he was about to go down and play this board game called Talisman with a bunch of the other freshman on the second floor. I hadn't heard of the game but when I learned it was fantasy based I was in. Dagromm and I met playing that game and we learned about of shared interest in Dungeons & Dragons. Following the holiday break Dagromm and I returned to campus and embarked upon, what I can only describe, as the most ambitious, creative, detailed, comprehensive, endeavor of a two year Dungeons & Dragons campaign. It started simply enough by recruiting players for the game. There were a few no-brainers like Gyuss and Pokiman, who had played before. But the vast majority of our friendship circle had no idea what an RPG was yet they condescended to give it a try. Because we were dealing with so many rookie players we realized we had an opportunity to do something very different. It was an opportunity to break the mold of traditional style gaming and bring something fresh to the experience. Our idea was to instill a gritty realism to a fantasy world that is typically lacking in fantasy games. So often game-masters focus solely on the mechanics of a game that the experience gets boiled down to a goal oriented arms race of who can accumulate more power faster than anyone else. This style leaves out so much of what makes RPG's great.


Consequently we identified three overarching aspects to bring to every adventure. The first was fear. We wanted the players to feel that the world around them was not this homogenous, friendly, by-the-book environment. In every adventure they would encounter prejudice, ignorance, betrayal, and an impoverished feudal society where trust was a more precious commodity than gold. The second was the school of hard knocks. Realistically the life of an adventurer would be a hard and thankless life. Most people would see you as nothing more than a mercenary and mercenaries are never to be trusted. We wanted to convey to the party that there was a reason why all the people in the world around them chose to be bartenders and blacksmiths… because adventuring was not always profitable but more importantly it was dangerous and deadly. This brings us to our third aspect that we wanted to instill into our mythology – Death. We made a conscious decision to make no allowances for the luck of the dice. If a character died based on the rules we did not change the outcome. Consequently many players started from scratch over and over and few players ever saw their characters advance.


Reading this you might wonder if our games were fun at all but I believe that our players shared an experience like no other. Because though the characters didn’t often reap the benefits of their adventures, we always tried to reward the players with something extra. From the beginning we provided a back story to the world around them, with a detailed mythology of original deities, information on how each race of creatures viewed the other, and ongoing information guides about new cities and cultures as they traveled the land. But the pinnacle of innovation was without a doubt our weekly newsletter. This precursor to every adventure was peppered with references from the characters recent encounters as well as littered with information that could help guide them on their upcoming task. Each newsletter built upon the last, rewarding loyal attendance and readership the same way a serialized television show might reward an astute and regular viewer with details only they can appreciate.


The Divine Messages as they were known became one of the most anticipated aspects of a two year campaign. But what was perhaps more amazing then anything related to the game itself was how the game brought different people together. To this day I doubt I will ever experience a more diverse cross section of individuals working together as a team towards a common goal. Of the nine regular players we had a theater major, a football jock, a Hispanic player, an African American player. We had mostly men, but the women represented too. We had straight A students and we had a player that eventually flunked out of school. We had business majors, English majors, psychology majors, economics majors and more. We had people who had grown up in small towns and those that grew up in the big city. We saw friendships develop that would have never exhisted prior to that shared experience. We spent hours of game time together but many have since spent infinitely more time outside the game. Some of my longest standing and dearest friends come from that experience and from a personal standpoint - I share a leadership experience with Dagromm that I am as proud of as any professional accomplishment.

We didn’t manage to play Dungeons & Dragons for all four years of school. Ultimately the multitude of other demands placed on any college student pulled us in different directions, but we all remained fast friends. Dagromm, Gyuss, Pokiman, and I continued to get together for a variety of different geek-fest activities but my last and best foray into Dungeons & Dragons will always hold a very special place in my memory. So for all you geeks out there in blog country… I salute you!

Tuesday, March 11, 2008

Anatomy of a Geek - Part 2


So there I was, a nervous thirteen year old kid in a new town with the daunting task of making new friends. I'd like to say it was easy but it wasn't. To make a long story short, my junior high years were a bit lonely for me but I found comfort in the escapism of storytelling. Unfortunately Dungeons & Dragons is a communal experience and that was in short supply, but I looked elsewhere for enjoyment and found it in Choose Your Own Adventure Books as well as my first attempts to write. I believe these years were the years that I learned the love of writing. At that time it was essentially the equivalent of playing an RPG for me. What I didn't realize was that writing is really the original RPG. If these activities weren't enough to solidify my geek credentials than my television habits surely sealed the deal.


Prior to leaving my childhood home I was introduced to the television show Doctor Who. My first exposure was in the form of an RPG (go figure). After playing D&D every day for years, my friends and I branched off into all variety of knock-off role playing game and the one we loved most was Doctor Who. I then learned it was based on the British television show and started watching from time to time. After moving away, Doctor Who went from being a "time to time" occurrence to a weekly occurrence of watching recording and cataloging episodes. I can't stress the geek importance of cataloging episodes because it was those in-between days when I made good use of my collection and thus spawned my penchant for collecting. Since that time I have collected all manner of geek item from videos, to metal soldiers, to collectible toys, and more. But I digress. I have friends that make fun of my love of Who, and I'm no dummy. I can see the wobbly sets, the over-acting, and the occasional flimsy story line, but I essentially forgive those things out of respect for what Doctor Who was for me at that time in my life and to a larger extant what Doctor Who did for the science fiction and fantasy genre as a whole. Like other kids, I have tremendously fond memories of watching each new story unfold before me, amazed at the never ending cornucopia of aliens, enemies, allies, and plot lines that dated back more than twenty years! That history and longevity was like a warm blanket of consistency for a child who was growing up and learning, like most other young people, that most things in life are fleeting.


Then came the summer of 1989 when my local PBS station stopped carrying the increasingly expensive Who serials. Needless to say I was extremely disappointed but timing is everything and it just so happened that my friendship circle widened to include two guys that I still call friends today. We grew up together between 10th grade and high school graduation. We learned how to drive cars, relate to girls, and formed strong bonds that I still cherish. I put aside Doctor Who, and Dungeons & Dragons, and Star Wars, and metal soldiers in exchange for the fast times of high school life. But unlike many of my peers, I never felt that I compromised my own personal set of values despite the avalanche of temptation to do so. I have no doubt in my mind that this was due to great parenting but also to a long-standing commitment of being true to myself, established early on by my unashamed love of my geekier side.

The fall of 1992 brought with it another big move as I embarked on my college years and an opportunity to fold together my every-man lifestyle with my inner geek.


To Be Concluded...

Thursday, March 06, 2008

Anatomy of a Geek


So what is a geek really? I find the whole definition of geek to be terribly interesting because we come in so many different shapes and sizes. Is it someone obsessed and adept with technology? Some are, but that is not me. I do okay but I'm no IT professional. Some say a geek is someone who uses hard-core academics to live their real world lives, like using multivariate math to bake a cake. That's not me. I can't even tolerate reading instructions. Finally there are those people who have a devotion to something that sets them apart from the mainstream. Ahhhh... that sounds more like it. Yep, I'm a Doctor Who fan. I read Lord of the Rings and have even attended a Star Wars convention. And yet I didn't collect comics when I was a child, I actually had girlfriends in high school, and I've never... EVER... let my hair grow past the top of my ears. So even though I can lose myself in the crowd at the national republican convention, what sets me apart from the throngs of boring white people? The answer is my inner geek.

Or should I say my inner story teller? I had planned a post about my geek origins for some time and it seems like the death of Gary Gygax is fitting enough timing, partly because it was his influence that offered me my first look into a shared experience of creative story telling. You see it all started at the tender age of ten years old. My two best friends, who lived down the street, introduced me to the wonderful game of Dungeons & Dragons. I was immediately captivated by it. It was like my mind came alive with possibilities as I entered another universe where I could help to shape its outcome.


At that time in my life, I was like many young boys who loved cartoons, action figures, and pretty much anything that could delight and entertain. Ironically enough it is around this time that many children begin to see the perils of conformity looming ahead. Junior High was just around the corner and I had no idea the lengths to which society could go to squash a child's unbridled creativity. I am happy to say that I was one of the lucky ones. After being introduced to role playing games, when my two friends and I would get together, we would play nothing else for the next three years. It is hard to articulate that feeling of first being exposed to a game that literally required only a pencil, some paper, and your imagination. To this day I still have memories of those early adventures and the images that it evoked in my own mind. Those were formative times because it helped me appreciate and find the joy in creating something from nothing. In fact it was so rewarding that I refused to relinquish my grip on it.

The summer I turned thirteen I moved away from the only place I had ever known as home. I would see my two best friends from time to time over the next few years but I wouldn't play Dungeons and Dragons with any regularity for a very long time. I moved hundreds of miles away to a place where I knew no one. But I didn't let that squash my inner geek, because just prior to my move I had been introduced to a funky little British TV show called Doctor Who.


To Be Continued...